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You want to have big worlds for the players to explore for countless hours but at the same time, every corner of that world should ideally be detailed, tell a story of its own and be polished. What are some of the challenges faced in creating the huge world of theHunter: Call of the Wild?Ĭreating vast, open worlds is hard. We are incredibly happy that so many people enjoy the games we create. Back then it was the kind of vision you unite everyone around: “Our goal is to make the best hunting game(s) in the world.” Fast forward eight years and I think we’ve achieved some of our goals, while some are still in progress. A lot of passion went into it over the span of many years.
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When we released theHunter (now known as theHunter Classic) back in 2009, we knew that it was something fairly unique. Did you ever expect it to expand into so many games as it’s done thus far? theHunter has managed to fill that slot nicely though. Not since the Deer Hunter days did I think there would be another mainstream hunting series. "You want to have big worlds for the players to explore for countless hours but at the same time, every corner of that world should ideally be detailed, tell a story of its own and be polished."
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He briefly discusses development on the Xbox One and PS4, what’s coming next for the franchise and much more. To learn more about the title and its direction, GamingBolt spoke to producer Philipp Strecker. In fact, the nuance introduced especially with the environmental design is pretty commendable. From new reserves and different weapon and equipment packs to a more realistic generation of antlers and horns (TruRACs), the team is constantly striving to add more to the game.Remember the days of Deer Hunter and how it seemingly broke through its niche to become a best-seller? Expansive Worlds’ theHunter: Call of the Wild isn’t exactly in the same vein but it’s still very much focused on hunting.
Thehunter call of the wild bullet drop free#
TheHunter: Call of the Wild continues to evolve, with regularly released free and paid content to help enrich the overall experience. Additionally, if you want to visit and hunt in one of the paid DLC reserves, you can simply join the game of someone who owns it and get to hunting. It is up to you whether you decide to collaborate or compete, as there are several in-game challenges and frequent hunting events that you can all pursue. TheHunter: Call of the Wild offers unique multiplayer options. Additionally, you have various callers and scents to allow you to lure your target towards you, setting up the perfect spot to finally line up the shot. With a wide range of options, stretching from rifles to bows, each with different types of ammunition and suited for differently sized animals, it's up to you to find your favourites and regularly practice your aim as you account for wind and bullet drop alike. Your ChoiceĬreate your own Hunting experience. Then it’s up to you to make an assessment of the value of your target, from the size and symmetry of the antlers of a red deer to the weight and unique plumage of a canada goose, to determine if the animal is worth taking the shot for. Soon you will learn which animals prefer to travel through which terrains, analysing their authentic behaviors, traits and movement patterns to better pursue them. The Most Realistic, Open World Hunting ExperienceĮach reserve is meticulously crafted to be as convincing as possible, letting you step into different regions of the world and traverse its rich biomes. As you finally spot the majestic crown of your first red deer through the brush, the feeling is indescribable. Just remember, you are not just a visitor in this world, you are a living and breathing part of it. You can decide to hunt on your own or join up and hunt together with friends.
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Plunge into an atmospheric open world, teeming with life: from the majestic true-to-life animals to the rustling of leaves above you as you stalk your prey. Vurhonga Savanna DLC About This Game Never before have you experienced a hunting game like theHunter: Call of the Wild.